#include "Boss.h"


CBoss::CBoss(void)
{
}


CBoss::~CBoss(void)
{
}

void CBoss::Initialize( void )
{

}
void CBoss::Update( float dT )
{

}
void CBoss::Render( void )
{

}
RECT CBoss::GetRect( void ) const
{
	RECT r = { 0, 0, 0, 0};
	return  r;
}
void CBoss::HandleCollision( const IEntity* pOther )
{

}
